Archive for August, 2016

Interlude Amongst the Debris

Posted in LotRO, Offline gaming, Online Gaming, Tabletop RP on August 30, 2016 by koljarn

Still playing LotRO regularly. Unfortunately, there’s nothing much on which to report. I log in, do some reputation daily quests to work on my various Gondor factions, then I log out. If I were more ambitious, I might try some of the instances, but that’s more of a chore than a distraction.

So, I spend my spare gaming time on other pursuits – mainly sandbox games, such as Minecraft, Empyrion, and Space Engineers. I’ve also started to delve into The One Ring, which is a tabletop RPG that shows promise. I’ll compile entries on each of these in the future, but I’m really looking forward to the next chapter of LotRO.

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The Dead Marshes Zone Was Not at All What I Excpected

Posted in Uncategorized on August 22, 2016 by koljarn

As I stated during my last post, I intended to go explore the Dead Marshes. I confess that I did not go into this with an open mind, and experience with previous products colored my thinking. Warning: RPG geek content ahead.

Once upon a time, when I was still attending High School, one of the games I played was MERP. That’s Middle Earth Role Playing, a long out-of-print ruleset which was a pretty good alternative to the usual TSR fare. Played isn’t really the right term – I ran the game, as a couple of parallel mini-campaigns in different geographic locations. One of the supplements I purchased for the Eastern campaign was “Dagorlad and the Dead Marshes.”

Dagorlad is just a dusty and rugged plain to the north of Mordor. Loosely translated, it just means “the field of battle.” It is where the primary fighting occurred during the War of the Last Alliance which brought an end to the Second Age. Many creatures fell here. Men, Elves, Orcs, Trolls; it was a massive Middle Earth mosh pit of death. The battle was so massive and took so long that many creatures were left to lie where they fell. Some were buried in shallow graves. A few of the fallen, we’re talking nobility or royalty, had full burial mounds erected over them. The point is, though, that Daglorlad is as much a graveyard as it is a battlefield. Graveyards are rarely nice places in most fantasy settings, but here is where it starts getting really nasty. The Anduin is close at hand, and over the centuries, the water percolated through the western side of Dagorlad, forming a ghastly swamp full of dead bodies and flooded graves. Take the Barrow Downs, and turn the “ick” factor up to eleven, and you get the image I’m trying to convey.

OK, enough about MERP. The point is, I had a pre-conceived notion that I’d be wading across pools with hidden, half-rotten wights lurching out of them, grasping at me, dodging will-o-wisp type lights which consume my power and health (similar to the Limrafn found around Evendim), and pushing through  muddy bogs which slowed my movement to a crawl when I left solid ground. What I found was a bunch of orcs, some insects, and a short story line. There was also a brief interlude which focused on the actual Fellowship characters, but overall I have to say that I was disappointed with the zone.

Turbine could have done so much more with the Dead Marshes, but don’t misunderstand me – I feel that this zone should not have been in the game anyway. I maintain that after the Shadows of Angmar and Moria storylines, we should have been hanging out with the Grey Company, not running off to one location or another in a haphazard way. The narrative does not flow properly when you travel all over like LotRO has been doing.

Anyway, I’ve pretty much finished out the Epic up to this point. I believe I’ll grind some reputation for the next few weeks. Maybe I’ll even talk to Bingo Boffin back in the Shire (I skipped that line in the past).

Dang Orcs! Get off of the Lawn!

Posted in LotRO, Online Gaming on August 16, 2016 by koljarn

Apologies for the late post. I’ve been out of town over the weekend, but I was able to move the Epic along, finally.

After exploring the Bacon Beacon Hills, getting frustrated by further latency issues (more on this later), and grinding my reputation to Kindred with the Riders of Rohan (how many times must I impress the same people?), I finally got to experience the Battle of the Pelennor Fields (AKA the Great Lawn of Minas Tirith).

Dealing with these incidents one at a time, I’ll talk about the Bacon Beacon Hills, first. The zone is mostly straightforward, except for the fact that there are invisible walls on the northern part of the zone to hem you in. I’ve always despised artificial barriers of this sort. However, I must note that this is one of those zones like Minas Tirith; the longer you stay here, the more your performance degrades (I observed the first core of my CPU spiking here). Every 30 to 60 minutes, I end up exiting from the game client and restarting it to clear things out. 30 minutes if I use a War Steed, 60 minutes if I use a riding horse – yes, it makes a difference. The brief storyline in this zone is engaging enough, but most of the quests involve FedEx type activities.

Having already gone through the Druedain quests, it was not a great effort to head back to the Wild Woods KOA where the army of Rohan was lounging around, and goading them to march south again. I know that it’s not exactly a sign of humility, but I get confused when someone offers me a quest to go distribute porridge to the fighting men of the army. Uh… I was going to go kill a truckload of orcs and trolls, but sure, if Bob is hungry and unwilling to walk 30 feet, I’ll go serve him. I’m beginning to realize why these guys ride into battle: they are too lazy to walk.

But, finally, I got to the Battle of the Pelennor Fields. Once the battle began, much of the latency that I had experienced in the Bacon Beacon Hills and in Minas Tirith itself just went away. I was amazed. I have a theory that once your client begins to track a dynamic object, such as a walking NPC, it just keeps tracking that object ad infinitum, thus causing your CPU usage to max out as you track more and more objects. During this battle, you spawn in completely different sub-zones repeatedly, moving from one chapter to the next, and it seems to clear out what you are tracking (thus, no latency/lag related to your CPU). The only problem I had in the middle of the battle was the game throwing a quest at me to run a instance which requires a small Fellowship. It may be a cool little instance, and it may be a lot of fun, but breaking in to the narrative to spring that on players isn’t good storytelling. Moving on, though, I did enjoy the rest of the Epic, and I’ve reached the end of what has been written so far. As a matter of fact, I enjoyed some of it so thoroughly that I may revisit it via Reflecting Pool.

Farewell, King of the Mark

So, what to do while waiting for the next part of the Epic Quest? Well, I had avoided going to the Dead Marshes when I first ran across them. Frankly, it was rather artificial and out of place – and I don’t see how you would have the time to ride from the coast to the edge of Mordor and then back again, which is what you would have to do if you followed this quest line at the time it first gets introduced. Also, I still feel that you job should be to stick near the Grey Company, not go haring off on your own. Slipping through the Wild Wood to find out what is delaying the Rohirrim is one thing; crossing a vast distance such as riding from Dol Amroth to Dagorlad is something else entirely. However, I will admit to some curiosity about the Marshes, and I do remember my exploration of the Barrow Downs rather fondly. So, it’s time to go see the Swamp o’ Dead Guys.  I’m bringing plenty of bug spray.

Swamp Stew

Posted in LotRO, Online Gaming on August 8, 2016 by koljarn

Go north, Gandalf said. Look for Théoden King and the Rohirrim, he said. Bring them to Minas Tirith. Pfft.

So, after a Gondorian soldier sent me to waste time with the Wild Men of the Woods (that whole area seems designed to get you to spend mithril coins on travel, just by frustrating you), I finally got around to talking with the Rohirrim, only to be sent back to the Beacon Hills.

The Beacon Hills (not to be confused with the Bacon Hills, back in the Shire) are home to a group of – wait for it – Gondorian beacons. It’s pretty much what you’d expect. A small stone platform on top of each hill with a bonfire on it. In addition, the northern third of the zone is where the Entwash River empties into the Anduin, pretty much forming a big marsh. Bring your mosquito repellant.

Also in this zone are groups of Variag raiders, especially in the marshes. Which is odd, because I always thought of the Variags as horsemen. Also, the Variag armor looks bizarre, like one of the developers thought “What if Kurgan from the original Highlander movie showed up in Middle Earth?” Anyway, they’re in the Beacon Hills, way behind enemy lines, and they’re slightly more than an annoyance (but only slightly).

So, my plan is to kidnap the leader of the Variag raiders and force them to watch Highlander 2. I bet it won’t take long to break their spirit with that particular torment.

Festivus Minimus

Posted in LotRO, Online Gaming, Uncategorized on August 1, 2016 by koljarn

It has been a slow week, as far as progress along the Epic quest goes. Festivals are a great distraction from grinding out quests, but when you are just returning to the game after an absence, they do tend to dilute your enthusiasm. I suspect this is due to simply trying to do too many things at once, instead of concentrating on just one.

Case in point: the Summer Festival fishing quests. They give decent rewards, but take 20 minutes each. That’s a major chunk of spare time on a weeknight. However, the fact that you can snag Anfalas Star-Lit Crystals with festival currency keeps me coming back, and it is starting to make me feel burnt out. So, I believe I’m going to limit my festival intake over the next week.

Something non festival related – a panicked Gondorian guardsman sent me into the woods to seek out the source of some drumming that he heard. I came across a Druedain village, which was entertaining and a bit of a quest hub, but it also got me thinking. What inspired Tolkien to dream up the Druedain? They’re part-Pictish and part-Aboriginal. Almost everything in Tolkien’s work seem to have roots in European history and mythology, but I’m not sure where these guys fit in.