The Road to Osgiliath

So, a solid weekend of gaming. I don’t know if you could term this a serious return to LotRO, but I have certainly been enjoying the Gondor content so far. I think a moving to Landroval was a good choice. The people have been friendly, for the most part, and they even had a concert of sorts outside of Bree this weekend. I spent a little bit of time there, but a couple of my friends signed into the game, and I had to leave to meet up with them. The music system in LotRO is something that I wish other companies would emulate. It lends itself well to in-game social events, which is something missing from many other games.

The Gondor content has been enjoyable, so far. Aside from a few meaningless FedEx and Kill Ten Rats type of quests, Central Gondor feels right – it feels like LotRO used to feel. Pacing is slow, but steady and story-focused. Combat in LotRO is known to be slower-paced than other MMOs, but my Champion seems to deal with most opposition quickly enough that I can’t complain. I’m not up to Minas Tirith, yet; I only just finished exploring Pelargir. I completed the Epic Battle for the city, but I’m not a huge fan of the “Big Battle System.” To be perfectly honest, I feel like a third wheel in just about any Epic Battle; I found that I still enjoy a good Skirmish, though. Trouble in Tuckborough, Thievery and Mischief, and the Defense of the Prancing Pony all remain fun and atmospheric. I heartily recommend Skirmishing if you want to level up, or snag some new gear (it won’t be raid quality, but it will work fine for levelling and soloing).

Atmospherically, the game remains stunning. The environment is a major reason that I always kept returning to LotRO over the years. The graphical upgrades that came with 18.2 make the game even more of a feast for the eyes. Some of the images that I’ve seen, such as the view of the Beacons of Gondor near Calembel, the gulls wheeling over the ships docked at the quays of Dol Amroth, or the dark, foreboding skies that become more threatening as you travel further east, all of these are beautifully done and heighten the experience. Something I really miss, however, is the Chance Thomas soundtrack, which made the original zones, Moria, and Rohan even more enjoyable. I know more than a few people who play without music at all, however, so that may not be important to everyone.

I’m not sure how much life Turbine has in them, but I hope that we will at least get to the battle at Morannon. I suspect that they will add part of the Dead Marshes as well – I have mixed feelings about that, but it could be interesting.

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