Adapt or Perish

I’ve been hearing a bit of grumbling about the upcoming mini-expansion (Siege of Mirkwood), and quite of a bit of it is complaints.  Not about the content or the storyline – people are fine with that.  Most of the gripes are about updated class mechanics (mostly power pool costs and regeneration) and the new legendary items.

Now, as for power pool mechanics, I find the solution to be simple: tweak your gear and/or your traits to suit the new ruleset.  I’m sorry if you don’t want to, that’s just the way it’s going to be.  Since you’ll be going up five levels in the expansion, you’ll probably re-gear, anyway.  This includes our beloved existing legendary gear, which many of us have tweaked and adjusted to a point where we are comfortable with them.  You’ll be replacing those items.  Such is life.

Apparently, Turbine though that it was too easy to craft a desireable legendary item, because now you have to run a bunch of instances to get the materials from which the new level 65 items may be crafted.  The only really bad part about this from my point of view as a crafter is that you’re still playing the lottery when you create a crafted item – you have no idea what you’re going to end up with.  Again, such is life.  If you don’t want to run the instances, then you can always grind out coin and buy stuff off of the Auction House.  It’s up to the player to find a way to deal with it.

And that’s my proselytizing for the day.

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