Archive for May, 2009

I’m Not Dead, Yet

Posted in Background Noise, Offline gaming, Tabletop RP with tags on May 7, 2009 by koljarn

Time is at a premium, right now.  There’s a lot of chaos at the office.  There are going to be some big changes, some positive and some negative.  Hopefully, I’ll still be working there as of next month.  Uncertainty sucks.

I’ve just finished playing a game called Ghost Master, which I bought online for about five bucks.  At that price, it’s hard to go wrong.  It wasn’t stellar, butI got more than $5 worth of entertainment out of it.  I also have been plinking away at electric bass lessons, and hope to graduate to the electric haddock very soon.  Seriously, though, I’ve been trying to learn the bass, and that kills about an hour each night.  I’m enjoying it, though, so it is time well spent.

I’m still playing actual RPGs.  My Saturday group is going to be converting over to the Pathfinder system.  I like what I’ve read in the sample rules, and the GM likes the setting, also.  While a pre-generated setting makes things a little more restrictive for him, it does free up some of his time, which means more gaming and less setup time.  Fun ensues.  Players celebrate.

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The Burning Question

Posted in Background Noise with tags , on May 4, 2009 by koljarn

What are you looking for in a relationship… er… MMO?

That’s the question that I’ve had to ask myself, lately.  My spare time, which was previously devoted to WAR, has been spent on other pursuits.  Mostly, fooling around with a few console games and some games I downloaded from Good Old Games.  I’ve asked myself why I find this more compelling than WAR, and the only answer that I could come up with is that these games have a plot (however thin) that is new and compelling to me.  And that’s it, in a nutshell.

The reason that I grew tired of WAR is the same reason that I grew tired of WoW.  I got into a rut.  Every week, I did the same thing when I played WoW – raid.  Some people like routine and repetition.  I don’t mind some – repetitive stuff can be relaxing.  You know what you’re going to get, and what you have to do.  Despite being somewhat more random in outcome, WAR boils down to the same thing, for me.  Every night, I would log in and grind away at RvR.  I did some of the instances, of course, and they were quite fun the first time through.  However, it became just like raiding in WoW – you know the tricks, you go through the motions, and you farm the drops.

So, brainstorming time.  What if someone could come up with a game engine which allowed them to dynamically create or change quests on the fly?  Every once in a while, say every three months, the quests could change to reflect a progressing metaplot for the entire game.  NPCs could change locations, leave the game entirely, or whatever is needed.  Instead of just tacking on new areas and quests, the existing game environment changes, making for a more dynamic experience.  It may be a bit far fetched, but I think it would be fun.

Oh, and maybe it’s just because I’m a mean-spirited dwarf, but I found this highly amusing.